A Model For Learning Objects Reusability

Designing systems from scratch is an old fashioned concept nowadays. Availability of reusable components allows the developers to concentrate less on coding but more on reuse of these components in their application. If an application can be developed with such an approach then why not the material designed for E-learning. This paper focuses on Learning objects (LO), the core concept in E-learning reusability and suggests a model to check for reusability of an LO under consideration. Various metrics used in software engineering are used for that purpose.

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